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But really you have only 10 squads and that means only 10 groups to micro. 100 people running around ready to do whatever. So lets say you build 10 squads of 10 guys. I like that more just because it gives the appearance of having a large army when in reality you have one squad. Rather then building a unit at a time, you could build squads at a time. I personally have never been a fan of Heroes in games like WC3 that get OP and you have to farm them somehow to level them up etc. Not just a build a oil rig over this thing and it automatically receives oil every x seconds. I think the SC resource system is nice and I would reuse it essentially because it adds more macro to a game, have to keep a eye on it. I personally wouldn't want a huge system with 4 or 5 different resources like stone, ore, wood, gas, etc.
I think making a game with a resource system similar to starcraft would be a good idea. I like SC a lot and the mechanics in the game but I don't want a copy of starcraft for another RTS. You can implement a story and plot and unit names, models, etc later. He is asking would you rather have resources gathered like WC3, or Starcraft, or Dawn of War type resources. He is NOT looking for back story or plot or anything like that. Started choosing what we wanted or what would be cool, and then altering mechanics to make them more unique.
To get ideas, we first started by breaking down mechanics in a shit ton of notable rts games. I don't want to discourage you by any means, just want to let you know what your getting yourself into. We are using Unity because our programmers had quite a bit of experience with this engine.Ī rts game is insanely programming heavy, the 4 on our team has just got a alpha working and it took 17weeks. What engine you use will for sure depict what your limits are. Hopefully gonna release it online in 5weeks or so. We have a team of 15(4 programmers, 5 artists and 6 game design students). I can tell you for sure that this isn't a cake walk.
Dual-mode: the players start the match with a 15 card deck and battle with other players until they lose or win a set number of matches.I'm at the Art Institute of Vancouver and I'm in a team currently making a rts game(just got a alpha build working). Battleground Mode: in this game mode, eight players can play in each match by selecting minions. Tavern brawl Mode: these are weekly challenges and have unusual deckbuilding rules. This deck is used until the players win or lose a set number of matches. Arena mode: there are 30 cards with choices of 3 cards from each round. Apart from solo adventures, the multiplayer modes are as follows : These cards are also categorized based on their availability: Legendary (rarest), Epic, Rare, Common, and Basic. The 4 different types of cards that are available are spells, weapons, heroes, and minions. Each class has different abilities with unique cards. In this strategy multiplayer game, the player can select a hero from 10 available classes. Hearthstone is a turn-based card game where the main objective is to reduce the opponent’s health to zero. #RTS GAMES LIKE ANNO MAC#
Gaming platform: This game can be played in mobile (android or iOS), in the browser (Windows, Linux, and Mac OS), Nintendo (DS and DSi), PlayStation 3 and Vita, and Xbox 360.
Available in: PlayStation Network, Xbox Live Arcade.
Co-op mode: this mode allows two players to select the plants and play at the same time. Available in: Nintendo DS, PlayStation Network, Xbox Live Arcade. Versus mode: this is a multiplayer mode where one person can control the plants and another person can control the zombies. Available in: PC, iOS, Xbox 360, PlayStation 3 and Vita, Nintendo DS. Zen garden mode: in this mode, players can keep the various plants they have collected during the game. Survival mode: this mode gets unlocked when a player completes the adventure mode for the first time. Puzzle mode: after completing level 4-6, this mode can be accessed and has three separate puzzles namely: Zombie, Vasebreaker, and Last Stand. Mini-games mode: after completing level 3-2 in the adventure mode, players can access this mode which comprises different variants of the main game. Adventure mode: players can play 5 groups (Day, Night, Pool, Fog, and Roof) of 10 levels each. This multiplayer (also with single player) game has 7 modes so as to have endless fun: This strategy game has 26 types of evil zombies, 49 powerful plants, and 50 game levels. Zombies gaming franchise involves killing zombies with the help of plants with superpowers.